package net.cyndeline.events.gameplay

import net.cyndeline.entitySystem.Event

/**
 * Signals that an entity's turn is over. Note that this event is sent
 * when the turn is already over. It is too late to make any adjustments
 * that makes the turn continue.
 */
trait EndTurnEvent extends Event {

}

class EndTurn extends EndTurnEvent {
  override def copy = new EndTurn()
}